![]() I really like the idea of limiting this game to material that Disney himself touched, and that limited to 1928 to 1967. ![]() The corporation and the man, frankly, contributed to the 20th century and the 21st century in terms of entertainment. I don’t think people appreciate just how much Disney contributed. I like that so much because Disney was still a vital and central part of American and world culture. One of those foundation elements that I got right from Disney was the idea of a world that’s forgotten and rejected Disney stuff. Why was this area chosen over the more modern Disney art styles? I know that doesn’t answer the question, but I just don’t want to get that out there.Ī good portion of art design is based on Disney art in the late 20s to 70s. I think people are going to be surprised at how much emotion you can wring out of a video game when they see that, so I'm really proud of that. I think the way this game wraps up is really cool, and surprisingly emotional. I'm really, really proud of the end game. I will say one other thing, and probably be equally cryptic and annoying. I hate to be abrasive there, but that’s one thing that I just don’t want to talk about quite yet. If you want to look for edge, I guess that’s where you'd find it. I will say that there is one place that I'm really, really proud of and really amazed that we actually managed to get into the game. I can't talk about the place that I want to talk about. What Disney Universe within Disney Epic Mickey are you most proud of? In Disney Epic Mickey, there's obviously a lot of different locations based Disney properties. A lot of people who didn’t have that background might have had trouble, but for me it was like just getting back to stuff I know really, really well and enjoy immensely. I know it's hard to believe now, but I used to be the funny guy. If you go back to my table top game days, when I was working at Steve Jackson Games and TSR, I worked on tuning the cartoon role-playing game, and I worked on The Bullwinkle and Rocky Party role playing game. Though people in the electronic age play computer games and video games, I think they've only seen the side of me that does epic fantasy and dark science fiction stuff. I guess you could say that it would be hard, except I have a pretty strong background in this sort of content. How different is the move from sci-fi theme games to Mickey Mouse and the gang? Probably deciding what not to include was the toughest part. Even though my team often describes me as the "kitchen sink designer," because I throw everything in, this time there was just so much source material. We chose to limit ourselves to things that had been forgotten and rejected, but, really, Disney was incredibly open. We had full access to all of the Disney archives. Disney threw open the floodgates, basically. You know, honestly, the hardest part was just the massive amounts of information we had. What was the hardest part for you and the team while working on this game? The story, the gameplay, the controller? No one's gonna make that game but me and my team." So that was kinda how it started. They said, "You don't have to use any of these ideas," but I said, "Man, there's no way I'm not - they're genius. So, some of those foundation elements were there right at the beginning. Even the idea of Mickey being kidnapped by the Phantom Blot started at Disney. The idea of bringing Oswald the Lucky Rabbit back started with Disney. The idea of Wasteland started with Disney. Of course, I was.Īs a Disney fan, and as a guy sitting there thinking, "My God, they're offering me the opportunity to work with a character as popular, as successful and recognizable as Mickey Mouse - yeah, I wanna hear that.” They had three or four core ideas that are still in the game today. One of the publishers I pitched was Disney, and they weren't interested in what I was pitching, but they asked if I was interested in hearing their pitch for a Mickey game. I was an independent developer at Junction Point as an independent, and I was out pitching publishers on a bunch of game ideas: a science fiction game and a fantasy game. Where did the idea for Disney Epic Mickey come from? I guess you have a lot of questions, so maybe I'll be quiet and we'll just get right to them. So that's kind of the core of the gameplay. You can remove pretty much anything painted from the game: characters, objects, walls, floors, you name it, and then restore them using the power of paint. We're reminding him he's a cartoon character, and cartoon characters are made of paint and ink, so we allow the player to dynamically change the world by drawing and erasing. In this game Mickey finds himself trapped in a world called Wasteland, a world of eighty years of forgotten creativity.
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