![]() ![]() You can also set the value to 0 for unlimited fps. You need to add the "target-fps" registry entry and specify something like 60 (decimal) to specify that upper limit. Thanks, I also recently learnt about the DCV tuning configuration in the Windows registry. The NICE DCV counter also fluctuates and never locks at 60, it's more like 30-40fps. Unfortunately there's no detailed technical info in the video regarding how he configured the NICE DCV instance.įor my testing, I've reviewed the same fps counters and with a similar bandwidth and latency to his (50-70mbps and 15-20ms), the Steam fps counter never goes above 50 and fluctuates down to 30fps. Bear in mind he's playing the game on HIGH graphics settings rather than ULTRA. I can see in the video he is getting 60-80fps 1080p via the Steam fps counter, and the NICE DCV counter is reporting a locked 60fps. I have watched the video and a few others, and this is what prompted me to ask the community how others are achieving these frame rates at 1080p over NICE DCV. Should I just give up or is there something I can tweak on the instance/NICE DCV protocol side? Is it more aimed at graphical desktop/app streaming. I wonder if NICE DCV/AppStream is just not the proper use case for game streaming. I am guessing maybe our issues is the relatively poor internet speeds in the UK compared to places like Canada, Paris, USA. Our NICE DCV instances are in eu-west-1 region, and accessed in Ireland/UK. I have no idea how they are getting these frame rates/fps. then I see on YouTube a few people showing games like Tomb Raider running at great frame rates, even 4K video. ![]() However, even on a good internet connection to the client, I am seeing fps (frames/sec) on the host instance side of only 60-40fps, and on the client side as low as 15fps. I ask because this is what we're trying to do. Is anyone using NICE DCV to stream games, such as games on the Steam platform?
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